![]() Added a sound that was accidentally removed from the original, the Bruiser Punch. ![]() (In turn, the Mastermind in E3M8 isn't broken anymore) They were way too unbalanced with Vanilla Doom weaponry, so this feature has been removed. Bosses in The Ultimate Doom were being replaced with clones with much higher stats. If you are actually willing to give a donation as thanks, you can try this PayPal here: If it's important, like you changed a code, send a PM. Please make a comment in the Moddb page itself for feedback. I recommend putting this mod at the bottom of the load order (Using ZDL can help) when playing with it.Ĭompatible with Zandronum, just use the "_zandronum" version, no other. NOTE: Just like the default lights.pk3, this mod might cause excessive FPS drop, especially on older machines. Recommended to use with GZDoom's "lights.pk3". "brutalv21_monstersonly_lights" adds dynamic light to Brutal Monsters' sprites, objects and decorates. "brutalv21_monstersonly_zombievoices" changes zombie voices to the ones heard in BrutalV21 itself, which are from Doom 3. "brutalv21_monstersonly_zandronum" made for compatibility with Zandronum. ![]() Simply extract the "brutalv21_monstersonly.pk3" into your Doom Source Port directory. I've fixed all these and more, check the Changelog (see below) for full changes.Īll credits go to their respective owners, this obviously includes Sgt_Mark_IV if you don't know. The original release had some issues like the Revenant using ugly rockets, Sergeant and Trooper missing some sounds, missing/broken sprites and item sprites that could conflict with other mods that use them as well. Brutal Monsters, mod based by "bd21monstersonly".
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